![]() Those include beholders, chokers, dolgarrs, dolgaunts, dolghasts, dolgrims, dolgrues, fetid fungi, grells, gricks, harpoon spiders, neogis, opabinias, ropers, runehounds, shrieking terrors, tsochars, xenostelids, and xorbeasts. Ĭreatures created by the daelkyr on Eberron were also pushed back to Xoriat. Others include the various species of ethergaunts, who ran Xoriat on behalf of the daelkyr while they were on Eberron. ![]() The most powerful of them are the illithids. Many creatures serve the daelkyr, and who may or may not have been created by them, though only some of them are native to Xoriat. They were pushed back from Eberron thousands of years ago, but continue to rule Xoriat. They are powerful creatures who can manipulate reality and warp flesh, and are kings of chaos. Since their exile, there have been many who would plumb the secrets of Xoriat and its daelkyr lords, including cataclysm mages, the Children of Xoriat, the Closed Circle, the various Cults of the Dragon Below, the dragon Dah'mir, the Gibbering Cults, Ketheptis the One-Eyed Crone, Messal'thirokktan of the Chamber, Mordain the Fleshweaver, and the Outguard (a branch of the Karrnathi army). However, traveling from Xoriat to Eberron, or vice versa, is more difficult than with other planes. Įven with Xoriat being kept away from Eberron, it is still reachable via portals, summons, planar shifting, and manifest zones. There are those who believe the rituals followed by the Gatekeeper druids do nothing to maintain the seals keeping Xoriat at bay, and that its return is only a matter of time. However, the magics of the gates have been weakening over the thousands of years since then, and it is presumed that Xoriat will return. Since the end of the Daelkyr War, Xoriat has been kept away from Eberron by the magics of the Gatekeepers, taught to them by the ancient dragon Vvaraak. The githzerai theorize that at some point they were native to Eberron, but their empire was erased from history by the daelkyr using the plane's timeless nature. Xoriat is completely disconnected from the natural flow of time, and it is possible, even likely, to travel to the past through it. This is not considered Eberron canon, but is included for interest and inspiration for your own Eberron games.Ī visitor to Xoriat is constantly bombarded with hidden truths, often driving them mad, but giving them great insight and wisdom in the process.
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